3ds max 8 bible tutorial pdf

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3ds Max® 8 Bible Tutorial Pdf

About the Author of 3ds Max® 8 Bible Tutorial Pdf

Kelly L. Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various Web, graphics, and multimedia titles, including five previous editions of this book, 3ds Max 8 Bible pdf. Other major accomplishments include Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, gmax Bible, Adobe Atmosphere Bible, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, Poser 6 Revealed, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and two editions of the Adobe Creative Suite Bible.

With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He’s used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films, worked as a freelance 3D artist, and even done some 3D programming. Kelly’s been using 3D Studio since version 3 for DOS. In his spare time, Kelly enjoys the outdoors while rock climbing, mountain biking, or skiing. He works at the design company he co-founded with his brother Chris: Logical Paradox Design.
3ds max 8 bible tutorial pdf

Contents at a Glance in 3ds max 8 bible tutorial pdf

Part I: Learning the 3Ds Max Interface . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Quick Start: Creating a Furry Creature. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Chapter 1: Exploring the Max Interface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Chapter 2: Configuring the Viewports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Chapter 3: Working with Files and XRefs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Chapter 4: Working with the Asset Tracking System . . . . . . . . . . . . . . . . . . . . . . . 91
Chapter 5: Customizing the Max Interface and Setting Preferences . . . . . . . . . . . . . . 99

Part II: Working with Objects 3ds max 8 bible tutorial pdf  . . . . . . . .  . . . . . . . . . . . . 129
Chapter 6: Creating and Editing Primitive Objects . . . . . . . . . . . . . . . . . . . . . . . 131
Chapter 7: Selecting Objects, Setting Object Properties, and Using Layers . . . . . . . . . 161
Chapter 8: Transforming Objects — Translate, Rotate, and Scale . . . . . . . . . . . . . . . 187
Chapter 9: Cloning Objects and Creating Object Arrays . . . . . . . . . . . . . . . . . . . . 215
Chapter 10: 3ds max 8 bible tutorial pdf . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
Chapter 11: Working with the Schematic View . . . . . . . . . . . . . . . . . . . . . . . . . . 251
Chapter 12: Introducing Modifiers and Using the Modifier Stack . . . . . . . . . . . . . . . 269

Part III: Modeling 3ds max 8 bible tutorial pdf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303
Chapter 13: Modeling Basics and Working with Subobjects . . . . . . . . . . . . . . . . . . 305
Chapter 14: Drawing and Editing 2D Splines and Shapes . . . . . . . . . . . . . . . . . . . . 321
Chapter 15: Using Editable Poly Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
Chapter 16: Working with Mesh Modifiers . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
Chapter 17: Surface Modeling with Patches and NURBS . . . . . . . . . . . . . . . . . . . . 415
Chapter 18: Building Compound Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
Chapter 19:  3ds max 8 bible tutorial pdf  and Particle Flow . . . . . . . . . . . . . . . . . . . . . . . . 491
Chapter 20: Adding Hair and Fur. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 525
Chapter 21: Creating a Cloth System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 535

Part IV: Materials and Maps tutorial pdf   . . . . . . . . . . . . . . . . . . . . . . . . . . . . 541
Chapter 22: Exploring the Material Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . 543
Chapter 23: Creating Simple Materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 563
Chapter 24: Creating Advanced Multi-Layer Materials . . . . . . . . . . . . . . . . . . . . . 579
Chapter 25: Adding Material Details with Maps . . . . . . . . . . . . . . . . . . . . . . . . . 597
Chapter 26: Unwrapping UVs and Pelt Mapping . . . . . . . . . . . . . . . . . . . . . . . . . 631
Chapter 27: Creating Baked Textures and Normal Maps . . . . . . . . . . . . . . . . . . . . 649

Part V: Cameras and Lighting tutorial pdf  . . . . . . . . . . . . . . . . . . . . . . . . . . . 663
Chapter 28: Working with Cameras . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 665
Chapter 29: Basic Lighting Techniques . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 683
Chapter 30: Advanced Lighting, Light Tracing, and Radiosity . . . . . . . . . . . . . . . . . 711

Part VI: Animation  3ds max 8 bible tutorial pdf  . . . . . . . . . . . . . . . . . . . . . . . . 727
Chapter 31: Animation and Keyframe Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . 729
Chapter 32: Using Animation Modifiers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 761
Chapter 33: Animating with Constraints and Controllers . . . . . . . . . . . . . . . . . . . . 773
Chapter 34: Working with the Track View. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 819
Chapter 35: Using the Motion Mixer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 857

Part VII: Working with Characters 3ds max 8 bible . . . . . . . . . . . . . . . . . . . . . . . . . 865
Chapter 36: Creating and Animating Bipeds . . . . . . . . . . . . . . . . . . . . . . . . . . . 867
Chapter 37: Rigging Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 889
Chapter 38: Working with Inverse Kinematics . . . . . . . . . . . . . . . . . . . . . . . . . . 897
Chapter 39: Skinning Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 915
Chapter 40: Retargeting Character Animations . . . . . . . . . . . . . . . . . . . . . . . . . 939
Chapter 41: Controlling Biped Crowds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 943

Part VIII: 3ds max 8 bible tutorial pdf New . . . . . . . . . . . . . . . . . . . . . . . . . 949
Chapter 42: Using Space Warps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 951
Chapter 43: Animating with reactor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 975

Part IX: Rendering and mental ray . . . . . . . . . . . . . . . . . . . . . . . . 997
Chapter 44: Rendering Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 999
Chapter 45: Using Atmospheric Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1025
Chapter 46: Using Render Elements and Effects . . . . . . . . . . . . . . . . . . . . . . . . 1035
Chapter 47: Raytracing and mental ray . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1057
Chapter 48: Batch and Network Rendering . . . . . . . . . . . . . . . . . . . . . . . . . . . 1077
Chapter 49: Using the Video Post Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . 1101

Part X: MAXScript and Plug-Ins. . . . . . . . . . . . . . . . . . . . . . . . . . 1131
Chapter 50: Automating with MAXScript . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1133
Chapter 51: Expanding Max with Third-Party Plug-Ins. . . . . . . . . . . . . . . . . . . . . 1171
Appendix A: What’s New with Max 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1177
Appendix B: Installing and Configuring 3ds Max 8 . . . . . . . . . . . . . . . . . . . . . . . 1181
Appendix C: Max Keyboard Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1189
Appendix D: What’s on the DVD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1203

Quick Start: Creating a Furry Creature 3ds max 8 bible tutorial pdf

 When you first got your hands on 3ds Max Tutorial pdf Free Download, you were probably focused on one goal—creating cool 3D images and animations. I know that many of you bought Max to make money, claim a tax write-off, earn a way to Hollywood, or impress your girlfriend or boyfriend, but I’ll just ignore those reasons for now. The goal is to create something cool. If you’ve perused this book’s Table of Contents or thumbed through its many pages, you’ve seen sections on modeling, materials, dynamics, and other topics. But if you’re like me, you don’t want to wade through tons of material before you have something to show off to Mom. (Actually, if you’re like me, then you’ve opened straight to the special effects section, in which case you won’t be reading this.)
The purpose of this Quick Start is to give you a taste of what Max can do. This soaring view of the software from 20,000 feet is intended to show you the big picture before you delve into the details. It exposes you to the most common features—including many new features— and whets your appetite for the more in-depth chapters to follow.

This part of the book is intended for those new to the software. If you’re an experienced user, then your mom is no doubt already impressed with your work, so you can happily advance to whichever chapter appeals to you. (Forgive me for catering to the “newbie,” but we were all beginners once.)

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